Day of Defeat comments

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Mr Bean
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Day of Defeat comments

Post by Mr Bean »

The new Day of Defeat is out. Unless you got your HL2 via stream(IE you bought the box) then you'll have to fork over $20 for the game.

Considering the game consists of "four" count em "four" maps and six classes (Rifleman, Assault, Support, Sniper, MG'er and Zooka man(Psriek or Zooka) and its not much for twenty bucks. Not even Big Mutha Truckers $20 big. But then there are all sorts of future content releases in the works for it. So you $20 might go a long way provided your willing to wait.

First thoughts on playing it.... HDR is pretty, MG42's are $%#$% nasty. With all the bullet effects and whatnot turned on, there is no way in hell that you want to advance into any alleyway when a MG42 is laying down a shower of bullets.

The guns feel solid even though the players are ten times more. Because players are rocks it means that if you stand in a doorway, there is no way to get past you short of shooting you. A problem in the spawns if someone is standing in the one exit, you will be forced to shoot him if you want to leave anytime soon.

Guns are inaccurate and changing stances causes a delay when you can't fire. Meaning that whoever gets to Spot A has a huge advantage over any attacker. DoD has always been defender friendly. You best bet to deal with a dug in Garand or MG is nades, nades and more nades.

Which brings me to another comment. Support gets two nades and everyone else gets one or none. Despite this fact it seems that gernades are always going off two feet away from you. This is both due to fact that the maps are VERY tight spaces with lots of long narrow bits. Or you happen to be facing off aginst six people. Any two of which are hurling gernades at you. After awhile, you will get VERY used to the shellshock effect.

Ragdoll effects are pretty. Pretty not in that action move way, but pretty as in they look right... far to right for some people. The only hitch is that gernades have massive amounts of kinetic force so a nade that lands at your feet will send you twenty feet sideways in one bit instead of two feet in ten bits.

All this I noticed in about two hours of play before I left for work.

Its the first time we get to play with HDR. The effect of HDR is pretty good... except it lasts much to short and you can turn it off. It makes a huge diffrence in gameplay if it lasted ten or so seconds and everyone had to turn it on. Otherwise it puts you at a disadvange when running around as when you enter a dark room for that .2 seconds it lasts you will be very blind.

Anyone else try it out yet?

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Post by wautd »

As much as I loved the original DoD, there is no chance I'm gonna pay for this. 4 maps? Nuts to that! :roll:

For fuck sake, HL2 alone was more expensive than any other game already. Why the hell pay even extra for a glorified mod? Compared to how much I've had fun with the original HL (both with replayability of the single player game as all the mods), HL2 surely has fallen deep.

I'm gonna download the Call of Demo 2 instead. I think I'll having more fun with that + it's free
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Post by Ace Pace »

If you brought it online, it was no more expensive then any other game. And 4 maps? CS also started with 4 maps, I won't buy this now, but I'll definetly get this when I got a rig to make it run properly, AND it will get more maps.
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Post by Arrow »

I've been playing it. Over all, its a good game. The maps could stand to be bigger, and the engine could use some graphics tweaks and network optimizations. And man, the weapons have some serious recoil.
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Post by InnocentBystander »

I love it, I really love it.

As far as maps go, yes it's sorta sucky, but you and I both know that more are coming, the Paratrooper maps/guns are coming, and that by the end of the week half the old DoD maps will be out there being used by the community.

I'm running it on low settings, windowed, etc. It runs somewhat crappily, but no worse than Tribes 2 did on my old p2450, so I live with it, and am enjoying it greatly. The weapons are all great fun, they've got a solid feel and the sounds are just wonderful. The old DoD guns had some really fanastic sounds, they sounded like guns, guns that were going to kill you, and didn't want to hear any lip over it. The more modern dod guns sounded sorta wussy, especially the Thompson (or at least it's sounds went through the greatest change).

The smg punch is neat, but I'd rather see the gun being used, however I'm okay with it.

My only caveats are that it doesn't run as well as I'd like, there are lines going across the screen coming from the capture list (the boxes in the top left that show which objectives you've gotten), I'm not sure why, but I'll look into it this evening, along with moving down to 640x480, and forcing dx8, rather than dx81, which should hopefully improve quality.

Also, the shellshock in dx81 appears to be just the screen going blank, I acutally like the effect, but when I tried it on my older cpu with a dx9 compatible gpu, I was surprised to see that the shellshock effect was rather cool, unfortunatly there's no way I can play a game where I get <10fps when looking in wide open spaces, like in avalanche.
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Post by Uraniun235 »

wautd wrote:For fuck sake, HL2 alone was more expensive than any other game already. Why the hell pay even extra for a glorified mod? Compared to how much I've had fun with the original HL (both with replayability of the single player game as all the mods), HL2 surely has fallen deep.

I'm gonna download the Call of Demo 2 instead. I think I'll having more fun with that + it's free
Image

Do you realize that the first Call of Duty was built on the Quake 3 engine? I don't see people calling that a "glorified mod". Calling the new Day of Defeat game a "glorified mod" is either an unjustified denigration of the hard work put into it by the people at Valve, or a halfassed excuse for "I don't want to pay for it just because older, previous versions of it were free."

But please, by all means, show us where the Gravity Gun or the guided missile launcher or the HEV suit from Half Life 2 can be found in Day of Defeat. Show us how, instead of new original content being deployed on the same engine, it is simply a different gametype using the same character models and weapons much like the original Team Fortress mod was.

Furthermore, you have nothing to complain about when it comes to computer game prices. Do you know how much Wing Commander II and Ultima VII cost when they came out? Eighty dollars. Not 2005 eighty dollars, but 1991 eighty dollars. And furthermore, the expansion packs for Wing Commander II each cost forty dollars. Hell, you want more recent examples? Warcraft III cost sixty dollars.

Game prices aren't the lowest they've ever been, but they're far from the highest, and HL2 is certainly not the most expensive game to ever come out.
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Post by InnocentBystander »

There was somethign wrong with all of you for not getting Silver, com'on guys, it's Halflife, OpFor, (Blueshift now...), CS+Bots, CS+Bots+Other (forget what it's called..., deleted scences maybe), the little sidescroller game, HL2, and DoD:S. That's a ton of games for 60 bucks.

But it doesn't matter, in a month or two it'll have a zillion maps again, and your only argument will be that it's only a mod. That or your computer can't run it, which is a realistic concern, it takes a lot of patience to play it sometimes on my poor machine. Now if you'll excuse me, I'm going to play the squinty game with low resolution in windowed mode, with grey lines going across the screen, and have a bitchin' time at that.
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Post by Brother-Captain Gaius »

I think this marks the first game that puts me in the "late comers" club. Shame too, I loved the original (1.3b especially, ah glory days) and probably clocked more hours in it than almost any other game I own.

Out of mere curiousity, as there's no way I'll be able to play for at least 8 months, how is the weapon balance (as compared to the 1.0 re-release and the classic 1.3b for the veterans)? Garand any use? Mauser as accurate as ever? How is the recoil/accuracy balance on the automatics? If there's one thing I hate, it's being a dedicated rifleman and just getting mowed down contantly by spray'n'pray retards.
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Post by wautd »

Uraniun235 wrote:
wautd wrote:For fuck sake, HL2 alone was more expensive than any other game already. Why the hell pay even extra for a glorified mod? Compared to how much I've had fun with the original HL (both with replayability of the single player game as all the mods), HL2 surely has fallen deep.

I'm gonna download the Call of Demo 2 instead. I think I'll having more fun with that + it's free
Game prices aren't the lowest they've ever been, but they're far from the highest, and HL2 is certainly not the most expensive game to ever come out.

The basic version of HL2 was 20% more expensive than any other game when it came out here. So piss off
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Post by Mr Bean »

Brother-Captain Gaius wrote:
Out of mere curiousity, as there's no way I'll be able to play for at least 8 months, how is the weapon balance (as compared to the 1.0 re-release and the classic 1.3b for the veterans)? Garand any use? Mauser as accurate as ever? How is the recoil/accuracy balance on the automatics? If there's one thing I hate, it's being a dedicated rifleman and just getting mowed down contantly by spray'n'pray retards.
Garand Vs Mauser is imblanced now because Garands are just as deadly and automatic.(Though being scouped and firing multiple shots will have you looking at the sky.)
The Garand is not always insta-kill nor is the Garand, both are just as accurate but you have to start aiming better because bullets can "bounce"(IE still do 20%-40% of total heath damage) off parts of the uniform.

I have seen a Garand bullet be deflected by the Helmet and I have seen a gut shot spark off the canteen.

M40 Vs Thompson is pretty good now with roughly equal damage with the m40 firing slower but being more default accurate while the Thompson fires faster and sprays around more.

BAR VS MP44... I can't call this one yet as it seems the recoil on the Bar is horrendous.(Aim at the foot fire and now your looking above the head) while the mp44 likes to throw bullets sideways for some reason. Not sure if its a hitcone bug or not on both parts.

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Post by Arthur_Tuxedo »

Played for about 30 mintues today. I was expecting a straight port with nicer graphics and effects, and that's pretty much what I got. I don't really sympathize with most of the complaints, but I will say that I find the ridiculously fast movement speed moderately annoying, and it seems like lethality is lower than it should be on some weapons. I shot one guy at least 4 times in the chest with the MP40 and then he killed me with a Garand. It just pisses me off when I get the drop on somebody and have them dead to rights and they kill me instead because of underpowered weapons in a supposedly realistic game. Also, it seems to me like there should be some sort of screen effect when you get shot. I have a problem with the idea that an unarmored person can squeeze off accurate return fire while being riddled with holes.

Still, that was just the one time. Every other time people seemed to die after relatively short bursts, so it's just a moderate annoyance.
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Post by Uraniun235 »

wautd wrote:The basic version of HL2 was 20% more expensive than any other game when it came out here. So piss off
Oh no! Not 20% more than a mystery number! That could be anything! Image
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Post by wautd »

Uraniun235 wrote:
wautd wrote:The basic version of HL2 was 20% more expensive than any other game when it came out here. So piss off
Oh no! Not 20% more than a mystery number! That could be anything! Image
60€ (compared to 45-50€)
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Post by mizuno »

I've been playing dod competatively for 3 years now and of course I'm going to piss and moan whenever fundamental gameplay changes are made that I have to get use to. I'm not a big fan of making all the guns less accurate, it takes away alot of the skill required, also taking pistols away from rifles is just plain stupid because now they are almost useless in close quarters combat. And my last major complaints are that you can't throw gernades as far and the mgs deploy way too fast since they can deploy almost everywhere now.

As for the many things I like.. the graphics are drop dead sexy, I've been tolerating the outdated graphics of dod for too damn long :oops: Also registration seems to be much better, I can actually kill proners and mgs when my crosshairs are on them now. The dod:s release is alot better then cs:s, the game is far less broken and with a few updates it'll be ready for competative play in CAL. For now it is a fun game to pub, especially with the latest steam update that seems to give everyone at least a 20+ fps increase.

More maps will be released through steam once they are finished, I've seen screenshots of the updated version of falaise, railroad and many more. And I'm sure a beach map will come out really soon.. really hoping for a remake of dod_omaha.

For now my clan is sticking with the old version of dod until source is fixed up a bit, but I am cautiously hopeful. Die cod2 die (:

edit:
I heavy so I'm liking source alot better then my clanmates who rifle.. its their bad luck that the 4 maps released so far are really enclosed with few wide open spaces so they're getting owned quite badly. Hearing them rage on vent is funny lol
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Post by Mr Bean »

DoD is showing its map design age. They are still building Quake II style maps rather than showing off any of the things Source can do. Source can do Red Orc style vechical combat. They can do better iron sights than what they have now. I understanding the coding transations one has to go to from engine to engine but did they never send a team off beforehand and say "Build me a Source map top to bottom!" Heck there are already halfway decent custom maps appearing... less that fourty eight hours after release? Why did they launch with only four maps after so much time spent?

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Post by Arthur_Tuxedo »

It would be nice if they made a Source port of DoD 1.3b. That was the best version, by far.
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Post by Brother-Captain Gaius »

Arthur_Tuxedo wrote:It would be nice if they made a Source port of DoD 1.3b. That was the best version, by far.
Definitely. Pretty good balance all around with the possible exception of the Mauser, but that took some skill to master anyways.
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Post by Alyeska »

I bought the DVD version of Half-Life 2. From what I hear I can't even download DOD Source. Well fuck DOD then. I like PHYSICAL copies of my game that I can buy from the store for cash (don't have no stinking credit card). Fuck Steam and their special deals.
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Post by InnocentBystander »

They accept debit cards too, and if you don't have a bank account, I'm not sure how you can exist in modern society. I can't see why you wouldn't be able to download it (you might consider turning on steam?).

Yell all you like at steam, it's means that more of the buyers money goes to support the game makers, rather than the publisher, and I for one totally support it. Steam is the future.
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Post by weemadando »

OK dick. I'm on dial-up. When I originally went out an bought HL2 (collectors ed at 120 FUCKING DOLLARS) it took me nearly 6 fucking hours to get to play the game due to steam shittiness. Never mind that it continually "forgot" that I had enabled "offline" play, meaning I had to dial-up and STAY dialed up to play HL2 when it didn't stop me from playing because it wanted to DL a massive patch for CS:S which I don't even fucking play.

I hate steam because it is pointless and serves no purpose for me other than to be an enormous pain in the arse. If/when I get broadband, that might change, but if I have to d/l DoD:S via steam (slow slow slow) then that sucks. And if by buying the collectors ed I don't get access to it (though I think I do...) then fuck it. I'll go an play CoD, CoD:UO and now CoD2, because at least with those, there's less fucking around I have to put up with.
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Post by InnocentBystander »

Valve releases stuff early, weeks early, even on dialup you've got ample time to download stuff required. Shit, 80% of DoD:S was downloaded when you orignally got HL2, an evening, two at most, connected and you are fine.
And little tip here, if you go to properties of a particular game (in Play Game) you can turn off automatic updates. Simple, no? And while I admit, the first few weeks were bad, the offline bug has been fixed for a long, long time, it's not something you should be bent out of shape over, not anymore at any rate.

Yes, the service is better suited for broadband users, it's acutally better for dialup users than it used to be. Now tiny patches for the game and engine come out all the time. Recall how often HL had patches? Maybe twice a year, and they were huge. Now once every month or two you get a nice little patch.

If you want to play a multiplayer game, you've got to put up with stuff like this. If it means leaving the computer on overnight, so be it, it's not the end of the world. Steam isn't perfect, I'll admit it, but it's damn good. It let's the developers move out patches frequently, and users to get their games onto their computers well in advance of the release date. It's up to you, the customer to get those files, even if they do take a long ass time to download.

Think about it like this, you could spend two weeks downloading the game (or in the case of HL2, two months) before it's out, or go to the store on the day of release and buy it; what's the difference? Both give you your game on the day it comes out.
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Post by weemadando »

I'd prefer to buy it. That way I have a physical copy of all files involved. Not to mention the fact that I don't have to have my net constantly on for 2 weeks downloading it and thus meanign I can't use the phone for business and all of my other net work is slow as shit.
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Post by Dark Hellion »

Comments from someone who never played the original (blasphemy I know)
The classes are rather well balanced as of what I have seen. It is rather annoying when half your team is sniper/Mgun, but you can easily limit that, which combined with FF can really make it so only good people play as those classes.
The Mp40 and Thompson have a spray and pray feel, but this is mostly enables by the map design, because if the enemy is more than like 10 feet from you, they are hard to hit unless you get to set up crouches/prone and aim carefully. With so many grenades, MGs and snipers, this is very hard to do within the range that you can reliably hit.
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Post by Ace Pace »

Bystander, since you know this stuff, offline mode still dosn't work for me, how do I enable it? Trying to run it while not connected, click "off line mode" no workie.
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Post by InnocentBystander »

Support@Steampowered.com, search query = offline wrote:How To Make Steam Offline Mode Work

Question
How To Make Steam Offline Mode Work


Answer
Special Note:
If a game says "100%" but "Not Ready" for offline play, it may be because the purchase process for that game (cd-key or cc purchase transaction) has not yet completed. You need to wait for that to complete before playing offline.

To play your games in offline mode please follow the instructions below:

Start Steam online, be sure that 'remember my password' is checked
Be sure all game files are completely updated, you can check this by right clicking the game in the Steam menu and choosing properties. It must say 100% acquired, Ready for Offline
Right click the Steam icon in the system tray, go to settings, uncheck 'Do not store account information on this computer'
Exit Steam, disconnect from the internet, restart Steam
Select the 'Start in offline mode'.
You should now have access to all of your single player games while offline.
Worked for me
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