
(This was before my overanalyzing of the situation led to him slinking off.

Moderator: Thanas
To be fair, I believe d20 Modern has the Vitality Point / Hit Point duality, which is a huge step forward.Arthur_Tuxedo wrote:I'd say that the real problem is that the hit point model is broken, and you just never noticed it until you introduced something you were familiar with (guns). But this post is starting to wander into general d20 bashing, and I think we've all had quite enough of that on this forum.
It's VP & Wound points.Eleas wrote: To be fair, I believe d20 Modern has the Vitality Point / Hit Point duality, which is a huge step forward.
I stand corrected.DEATH wrote: It's VP & Wound points.
"Far too lethal" according to which criteria? To my mind, a system in which you can conceivably kill a man with a single sword blow is preferrable to one in which you can't ever do so.DEATH wrote: While it does make more sense, it makes critical hits far too lethal against "human" charatcers/Npc's, and makes Critical hits on big monsters less useful.
According to fun and game balance."Far too lethal" according to which criteria? To my mind, a system in which you can conceivably kill a man with a single sword blow is preferrable to one in which you can't ever do so.
Not to bash d20 unduly, but its famed game balance doesn't really exist.DEATH wrote: According to fun and game balance.
That's apples and oranges, but I feel you put up a false dilemma. A system like Västmark's or better yet Skymningshem does both of these, as does Eon, and to a lesser extent WitchCraft, Buffy, or even WEG Star Wars.DEATH wrote: I don't like a system in which a bad roll of the dice can get you killed from a normal attack, it may be more realistic but it can be infuriating.
I first encountered it in the SW d20 game, where one decent shot with a blaster pistol can easily kill a charatcer, realistic? yes, but it can be very annoying.
All systems have rule breaks, especially the more accesible ones.Not to bash d20 unduly, but its famed game balance doesn't really exist.
Never played any of those, can you please give an example?A system like Västmark's or better yet Skymningshem does both of these, as does Eon, and to a lesser extent WitchCraft, Buffy, or even WEG Star Wars.
I don't want it for only modern weapons, I like it in all d20 games (Hp that is, not the wp system).he reason for the inconsistency in this thinking, in my mind, is because anyone who has played d20 has bought the hit point (or VP and WP in this case) concept for medieval weapons, but cannot buy it for a weapon we are all familiar with.
I'd suggest that WEG SW has quite a bit of vulnerability to instant kills (rolling for damage with 3 more dice than their Strength attribute, like with a heavy rifle, will regularly incapacitate and sometimes kill), although spending Force and Character Points helps a lot if the player knows they're in trouble. The rules also encourages only killing for bad chboice-making/RPing and instead leaving PCs with major wounds or the loss of material items and status, come to think of it.Eleas wrote:That's apples and oranges, but I feel you put up a false dilemma. A system like Västmark's or better yet Skymningshem does both of these, as does Eon, and to a lesser extent WitchCraft, Buffy, or even WEG Star Wars.
There was a an optional rule in second edition that metal armor gave half its mudane armor bonus+ the magical bonus against bullets. Non-metal armor just gives the magical bonus against them.Xess wrote:In terms of D&D firearms sucking I change it when GMing so that firearms make ranged touch attacks as opposed to standard ranged attacks. I do this because medeival armour isn't all that good against bullets, (or longbow arrows for that matter) so the AC bonus from armour is irrelevant.
Masque of the Red Death had a mandatory rule where armor provided no protection at short range, was 5 armor classes worse at medium range, and 4 armor classes worse at long range, while shields provided a 1 point bonus at medium or long range.lance wrote:There was a an optional rule in second edition that metal armor gave half its mudane armor bonus+ the magical bonus against bullets. Non-metal armor just gives the magical bonus against them.Xess wrote:In terms of D&D firearms sucking I change it when GMing so that firearms make ranged touch attacks as opposed to standard ranged attacks. I do this because medeival armour isn't all that good against bullets, (or longbow arrows for that matter) so the AC bonus from armour is irrelevant.
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
Yes, and that only becomes a problem when one of said systems use the broken factor as a selling point.DEATH wrote:All systems have rule breaks, especially the more accesible ones.
Certainly. While the various mechanisms they use differ, all of them basically employ the same philosophy and rough methodology, which I'll make an attempt at explaining.DEATH wrote:Never played any of those, can you please give an example?
Interesting. I was previously under the impression SW d20 borrowed that mechanism from d20 Modern, but apparently not.Edward Yee wrote:Actually, Eleas, d20 Modern also uses hit points (i.e. Strong/Fast get 1d8, Tough gets 1d10, Smart/Dedicated/Charismatic get 1d6), and Star Wars d20 uses VP/WP -- where VP partly represents one's parrying
I'd hesitate to call it "bashing," given the startling levels of politeness in this thread so far.Edward Yee wrote:Say, how much of the d20 bashing on here has been D&D specific?