Okay, spoiler ahead...
Okay, I am at boss Metroid Prime. The Official Nintendo Power Strategy Guide is worth almost shit at this point. The first stage is a bitch. Word of advice. When you come out the first door after you descend into the Impact Site, stop at the ledge. Use your plasma beam and shoot the chameleon looking things across the pit. You cannot jump into the pit, and if those little creatures touch you they will drain energy. Btw. after the save station you will find NO health before Metroid Prime. Double jump across that pit. Then when you open the next door be ready to run. Don't listen to the guides. If you try to shoot the floating metroids you will become the game's bitch. It will own you. Easy. Start running and jump to the middle pillar. Run around to the left and jump to the floating platform. Then jump up the three white teeth. Then again jump to another floating platform. Move quicker than shit. Those metroids are bitches. Btw, did I mention they are attuned to your different beam weapons much like the latter pirates were? Not only that, they will split if you don't kill em quick enough. Worse than that, the result will yield two metroids that you have to use two different beams on. !!! Keep moving and moving fast. There's an outcropping mid way up the pillar. Jump in, and walk, no run across the 'root' looking branch to the fire door. There's a missle station inside. Now, when you come out of the station, run along the ledge to the left. There's a metroid circling the platform you need to get to. Not to mention you will hear war cries as another joins in. More than likely if you have not taken damage by now, you will get a few hits. One of those bastards will latch on. Here's the only good part. By the time one does that, the other will be in extremely close proximity. Roll into a ball, then drop a meglo bomb. not a normal morph bomb, but the powered one. It will destroy at least the one that was attached to you. THe other if it's close enough will be taken out too. Make like hell for that platform. Keep moving and when you reach the top pillar jump across and get to the door. Inside are spider tracks. Pretty much attack and use your bombs and letting go techinques you've done a billion times already. When you go through the next door it's Metroid Prime. If anyone needs help after that let me know. I can kick the crap out of the first phase. The second one is a bitch and I'm still trying to figure out the best plan of attack. Good Luck.
Metroid Prime SPOILERS
Moderator: Edi
- Cal Wright
- American Warlord
- Posts: 3995
- Joined: 2002-07-07 03:24am
- Location: Super-Class Star Destroyer 'Blight'
- Contact:
Metroid Prime SPOILERS
Were you born with out a sense of humor or did you lose it in a tragic whoppy cushion accident? -Stormbringer
"We are well and truly forked." -Mace Windu Shatterpoint
"Either way KJA is now Dune's problem. Why can't he stop tormenting me and start writting fucking Star Trek books." -Lord Pounder
The Dark Guard Fleet
Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
- Cal Wright
- American Warlord
- Posts: 3995
- Joined: 2002-07-07 03:24am
- Location: Super-Class Star Destroyer 'Blight'
- Contact:
I take that back. I just handed Prime it's ASS!!! Yeah take that you sad little fuck!
The first part of taking down Prime is just adjusting your beams. When it rears back its going to charge. Morph into a ball, then roll through either side trench. NOT THE CENTER. You will get hit as it's tail drags by. On the two sides you can usually get away without getting hit. If Prime gets up on it's hind legs and opens it's mouth it's going to shoot one of it's beams depending on the color. Fire and Power just knock the shit out of you. Ice will freeze your ass, and wave will fuck your visor, your targeting and sometimes your gun. Just double jump. Watch out for missile attacks. One set, just run forward as they fly by. The second acts like the puffers and leaves green toxic smoke. The third type releases two globe like objects. they home in on you. They are attuned to the beam color prime was when it fired. (I say this because the gamecube must have been having a seizure and Prime must of changed colors every second for a while there.). Use a charged blast to take these out. Don't forget, keep an eye on Prime lest he blasts you with a ray or missiles. You will chase Prime three times before it finally drags it's ass over a cliff. Then you jump down.
Prime part II
Prime turns into this floating jelly fish with a head. The best thing I can tell is just shoot the damn thing as much as you can. It doesn't seem to take damage, but if you do nothing it won't seem to initiate the next part. WHile your doing that, Prime will act much like an Elite. Whereas it pulls back it's tentacles and sends a ground quake. If this shit hits you, expect heavy damage and hell to pay. Now, when Prime spawns a damn Phazon pool (you'll know, it's glowing blue and metroids usually pop out.) Jump in. This will pull up hyper mode on your HUD. as long as you stand in this pool, all you have to do is fire and it shoots out a phazon stream. it acts just like your plasma flame thrower. instead of missiles being drained the pool will drain. if metroids have spawned and have not latched onto you, dispatch them with a phazon blast quickly. one shot is all it takes. this is where it gets shitty. your in combat visor view. Prime will more than likely cloak. if it does, switch to either thermal or xray. its entirely random. not only that, you still have to dodge ground quakes. usually you hear this baby whine type sound, so double jump. it gets really tricky, I kept getting pegged a lot. Now, while your in the pool, locate Prime. Then blast away. if you get hit by the ground quake it will knock you out of the pool and if your in thermal or especially xray it can be a bitch to relocate the pool. One thing the guide makes no mention of, is that Prime might not show up on either thermal or xray scans. for this you have to go back to combat. Just keep your visor button handy. Keep this up until Prime bites the dust. It's pretty simple, it's just you have to be damn skillful on the controller to keep your visors going, and to keep jumping over shit. Good Luck.
The first part of taking down Prime is just adjusting your beams. When it rears back its going to charge. Morph into a ball, then roll through either side trench. NOT THE CENTER. You will get hit as it's tail drags by. On the two sides you can usually get away without getting hit. If Prime gets up on it's hind legs and opens it's mouth it's going to shoot one of it's beams depending on the color. Fire and Power just knock the shit out of you. Ice will freeze your ass, and wave will fuck your visor, your targeting and sometimes your gun. Just double jump. Watch out for missile attacks. One set, just run forward as they fly by. The second acts like the puffers and leaves green toxic smoke. The third type releases two globe like objects. they home in on you. They are attuned to the beam color prime was when it fired. (I say this because the gamecube must have been having a seizure and Prime must of changed colors every second for a while there.). Use a charged blast to take these out. Don't forget, keep an eye on Prime lest he blasts you with a ray or missiles. You will chase Prime three times before it finally drags it's ass over a cliff. Then you jump down.
Prime part II
Prime turns into this floating jelly fish with a head. The best thing I can tell is just shoot the damn thing as much as you can. It doesn't seem to take damage, but if you do nothing it won't seem to initiate the next part. WHile your doing that, Prime will act much like an Elite. Whereas it pulls back it's tentacles and sends a ground quake. If this shit hits you, expect heavy damage and hell to pay. Now, when Prime spawns a damn Phazon pool (you'll know, it's glowing blue and metroids usually pop out.) Jump in. This will pull up hyper mode on your HUD. as long as you stand in this pool, all you have to do is fire and it shoots out a phazon stream. it acts just like your plasma flame thrower. instead of missiles being drained the pool will drain. if metroids have spawned and have not latched onto you, dispatch them with a phazon blast quickly. one shot is all it takes. this is where it gets shitty. your in combat visor view. Prime will more than likely cloak. if it does, switch to either thermal or xray. its entirely random. not only that, you still have to dodge ground quakes. usually you hear this baby whine type sound, so double jump. it gets really tricky, I kept getting pegged a lot. Now, while your in the pool, locate Prime. Then blast away. if you get hit by the ground quake it will knock you out of the pool and if your in thermal or especially xray it can be a bitch to relocate the pool. One thing the guide makes no mention of, is that Prime might not show up on either thermal or xray scans. for this you have to go back to combat. Just keep your visor button handy. Keep this up until Prime bites the dust. It's pretty simple, it's just you have to be damn skillful on the controller to keep your visors going, and to keep jumping over shit. Good Luck.
Were you born with out a sense of humor or did you lose it in a tragic whoppy cushion accident? -Stormbringer
"We are well and truly forked." -Mace Windu Shatterpoint
"Either way KJA is now Dune's problem. Why can't he stop tormenting me and start writting fucking Star Trek books." -Lord Pounder
The Dark Guard Fleet
Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am