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Mario Crossover

Posted: 2010-05-01 01:36am
by FSTargetDrone
You Will Play This:

Image
Play Mario Crossover Game!

It took over a year to make this. And now Mario Crossover is the best Mario flash game ever made, not only do you get to play as Mario, but you get to play as other characters and use their abilities for their original games. You also can play as Link, Samus, Bill R., Simon, Megaman, Simon. Each of these characters gets unique powerups everytime they get a mushroom or a Firepower. Each powerup is different, unique, and fun to see what happens next!

There are also other secrets that can be found with the ability to use a blaster weapon that can destroy blocks and you can reach new places that Mario could not before. This is similiar where in world 1-2 where you could jump over the world and run through the whole level, it is kinda cheating, but it's still neat to do.

Re: Mario Crossover

Posted: 2010-05-01 02:28am
by Darth Fanboy
Playing as Bill kicks fucking ass.

Re: Mario Crossover

Posted: 2010-05-01 04:48am
by wautd
Nice :)

Re: Mario Crossover

Posted: 2010-05-01 08:06am
by Alan Bolte
Lack of jump height means you can get stuck in world 1-2.

Re: Mario Crossover

Posted: 2010-05-01 10:38am
by Drooling Iguana
Wouldn't it have made more sense to use the Zelda II Link instead of inventing platforming mechanics for the original?

Re: Mario Crossover

Posted: 2010-05-01 10:45am
by Grandmaster Jogurt
Drooling Iguana wrote:Wouldn't it have made more sense to use the Zelda II Link instead of inventing platforming mechanics for the original?
Probably, but I'm guessing Zelda II's lack of popularity made that decision. That being said, Link staying one block high at all times gives him a unique trait that's somewhat interesting as the game goes.

Re: Mario Crossover

Posted: 2010-05-01 11:02am
by Alan Bolte
Ohhh, Simon can double jump. Funny I missed that initially.

Re: Mario Crossover

Posted: 2010-05-02 02:27am
by Steve
Wow, that is awesome! :mrgreen:

Re: Mario Crossover

Posted: 2010-05-02 02:33am
by Norade
I need to beat it now, using warps I've made it to world 8 in minutes but that was just showing friends characters and dicking around.

Re: Mario Crossover

Posted: 2010-05-02 02:50am
by Executor32
Grandmaster Jogurt wrote:
Drooling Iguana wrote:Wouldn't it have made more sense to use the Zelda II Link instead of inventing platforming mechanics for the original?
Probably, but I'm guessing Zelda II's lack of popularity made that decision. That being said, Link staying one block high at all times gives him a unique trait that's somewhat interesting as the game goes.
Ahem.
Interview wrote:Speaking of the characters, was there any particular reason you decided to use the Link sprite from the Legend of Zelda as opposed to the one from the 2D-based sequel, Adventures of Link?

Originally, I had both the Zelda 1 and Zelda 2 sprites in the game. Link would start out small, just like he does now, but when you got a mushroom, he'd grow into the Zelda 2 version. However, I just found that Link so much more fun to control when he was little. In the bigger version, you have to crouch to hit Goombas and throwing the boomerang in all eight directions is more awkward. When I was playing as Link, I would actually avoid getting the mushroom because I wanted to stay small, so I just decided to take big Link out of the game. Also, I think Link's sprites in Zelda 2 were a bit on the ugly side, and they didn't fit so well with the Mushroom Kingdom.

Re: Mario Crossover

Posted: 2010-05-02 06:54am
by ShadowDragon8685
I beat it using nary a single warp (wooo!)

I think my favorite characters to play this as are, in order: Samus, Bill, Mega Man, Link. Mario is, well, Mario, we all know him, and Simon Belmont actually has to obey the laws of momentum; not a good thing in a Mario game.

The coolest thing about it is how the crossover characters carry their own weapon mechanics, but they inherit Mario mechanics; IE, link, Samus, Simon and all the others can do the Mario stomp, but when those armed with weapons shoot, the bad guys react like those from their native games. For example, link's boomerang, Simon's whip and Samus' Arm-Cannon shots stun enemies, while Mega Man's Mega-Buster and Bill's gun do not.

Bill's probably the easiest to play, un-upgraded; his shots travel the whole screen, he gets eight-direction shooting, and his bullets can break bricks. Fully upgraded he's firing shotgun spreads, which almost feels like a penalty compared to the machine gun that he earned with the mushroom, while fully-upgraded Samus is probably the easiest to play of the fully-upgraded, since she's firing her spazing wave-beam. Sure, she loses the ability to break bricks with her head, but that doesn't matter when she can just shoot upwards in any event. Mega Man's a lot tricker - sure, his un-upgraded Mega Buster shots do travel the whole screen, but he can't crouch, only slide, and un-upgraded, his head can't break bricks.

Simon, of course, I never really used, and Link I didn't use much since shooting was more fun than melee in the later levels. Mario, of course; well, we all know how Mario handles in a Mario game.