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Posted: 2005-06-24 10:32am
by The Dark
What are the system requirements for SH3?

Posted: 2005-06-24 11:39am
by Tiger Ace
Where can I get this soundtrack so I can mod it into my allready modded sound.cfg.

Unless its a gramaphone only stuff.

Shep, btw, can I run MP with the sound.cfg modified?

Dark:System: 1.4 GHz CPU or equivalent
RAM: 512 MB RAM
Video Memory: 64 MB VRAM
Hard Drive Space: 2000 MB

And a DVD drive is a must, unless your using the downloadable version.

From my personal experiance, you'll have frame rate drops when watching ships blow up, firing the deck gun(purty) and looking at a massive convoy BURNING :twisted:.

That said, you can drop some settings, but its not a very controllable game in the options sense.

Posted: 2005-06-24 03:24pm
by The Dark
:shock: Well, I won't be getting the game. I don't have the CPU or the RAM for it.

Posted: 2005-06-27 05:37pm
by Ace Pace
Holy cow, another MP round, went perfectly, we got both cruisers and both DDs.
I hit a tribal on the way up, and hit its flaming ammo bunker, by the time I had the ship under control, the tribal was gone.

Death by ramming.

Posted: 2005-06-28 12:38am
by Comosicus
I managed to borrow a copy of the game. I am still going through the Naval Academy (training missions). I've passed Navigation exam, artillery exam (that was fun) and flack exam (in real life I would have been food for the fishes in a quorter of the time I needed to finish it).

However I am stuck at the torpedoes exam. I can't get myself to sink 4 targets out of five. I go first after the big cargo and the smaller vessel in front of me. The must frustrating part is when my torpedoes bounce off the hull. Do they really have to hit at a 90 degrees angle all the time? And this happened at 45 degrees as well as at almost 70.


By the time I get myself in position, the other three ships are long out of my range and I can't reach them anymore.

Posted: 2005-06-28 05:55am
by Ace Pace
Okey, the torpedo academy is pretty annoying.
First off, you have the big cargo(a C2) infront of you, IIRC, its keel depth is 6.8 meters, set your torpedo to 7.5-8.0 meters, and Magnetic.
Magnetic not only is easier, but while it may premature, it will nearly allways work.
After that, your using a VII sub, that means you have a stern torpedo, fire it at the coastal(remember, .5-1.5 meters below keel,magnetic).
Then surface(faster) and run after your target, should be the fastest one but close enough to launch either a single torp or a salvo.

Arming range is 300-350 meters, try and stay at 400.

Enjoy. Personally I just practice with torpedos and then dumped that training. Wasn't worth the trouble.

Posted: 2005-06-28 05:59am
by Faram
Okay got the game, the and the graphics and everything is nice.

But how the hell do I plot waypoints for my navigator to follow?

I don't want to steer the sub out of the pen and all the way into the ocean, Damnit follow the waypoints!

Posted: 2005-06-28 06:07am
by Ace Pace
Faram wrote:Okay got the game, the and the graphics and everything is nice.

But how the hell do I plot waypoints for my navigator to follow?

I don't want to steer the sub out of the pen and all the way into the ocean, Damnit follow the waypoints!
Navigation map(F5), plot waypoint button(2nd,3rd button), set them up, click on Navigator, follow course.

I'm assumming your all on 1.4b right? Because 1.3 atleast adds the periscope depth option(badly needed).
Farem, if your based out of Lorient, I pity you, I really do.

Posted: 2005-06-28 03:00pm
by Captain tycho
I'll have to join in sometime. Of course, me and Ace's first and last game comprised of a 10 minute loading time, upon which the game locked up for me.

Posted: 2005-06-28 04:24pm
by Ace Pace
Tycho, good, we can allways use another insane guy who goes with an XXI and uses the duel flak cannons on a Tribal.
Then gets me to surface and sink that tribal. By ramming. :wtf:

Farem, you ready for net play? ;)

Posted: 2005-06-28 04:50pm
by Captain tycho
I'm more of the suicidal deck gun rush kinda guy. Fuck torpedoes, charge that Nelson and let loose the 105s!

Posted: 2005-06-28 04:53pm
by Ace Pace
Captain tycho wrote:I'm more of the suicidal deck gun rush kinda guy. Fuck torpedoes, charge that Nelson and let loose the 105s!
Note to the insane Tycho:
XXI do not have deck guns.

Note No. 2:
Even if you had one, the crew would be dead in 5 seconds flat.

Note No..3:
Unlike Shep, you are not that insane, therfor you will not survive. Only people suffering from Total Insanity can go head to head with a Tribal and escape unscathed.